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- DOOM Graphic Editor - version 1.1 May 1994
-
- SUMMARY:
-
- DMGRAPH graphic_name [-s graphic_file] [-e graphic_file] [-i insert_point]
- [-v] [-d] [-b] [-t type] [-f pwad] [-r] [-c]
-
- graphic_name: Graphic name from DOOM directory
- -s : Store graphic_file into DOOM WAD
- Input file resolution must be 320x200 or less
- -e : Extract graphic from DOOM WAD. Will not
- overwrite existing file
- -i : Insertion point (x,y). Default is middle of bottom line
- (x/2,y)
- -v : Verbose list of graphic size, insertion point, allocation
- -d : Display graphic on screen
- -b : Use black for background color
- -t : Graphic format type: GIF or PPM
- -f : Alternate WAD file (PWAD) *LIMITED*
- -r : Remove graphic from alternate WAD
- -c : List contents of WAD
-
-
- DESCRIPTION:
-
- DMGRAPH will store graphics into or extract graphics from DOOM WAD
- and PWAD files, in GIF or PPM formats. Graphic format type is
- controlled by the filename suffix, or by using the '-T' option on
- the command line.
-
- Patch WAD files (PWAD) can be edited the same as WAD files by using
- the '-f pwad' option on the command line; the PWAD will be created
- as needed. There are, however, some limitations. Four types of
- graphics are found in a WAD:
-
- type 0: miscellaneous
- type 1: sprite
- type 2: wall texture
- type 3: floor texture
-
- Only graphic types 0 and 2 can be put into a PWAD. Sprites
- and floor textures, if put into a PWAD, will either be ignored
- by DOOM, or cause it to abort.
-
- To remove a graphic from the PWAD, use the '-r' option.
- For the PWAD to work correctly, the filename must end with .WAD.
-
- Input graphics should have a resolution of 320x200 or less.
- To indicate transparent areas in the graphic, draw with
- Cyan (red:0, green:255, blue:255).
-
- Placement of the graphic can be adjusted with the '-i' option.
- When a graphic is extracted, it's current insertion point
- is stored in the GIF or PPM file. Negative insertion points,
- used on some graphics, indicate an absolute coordinate from the
- top-left of the screen.
-
- Some graphics are sensitive to size or placement. For example,
- TITLEPIC will generate a 'Bad V_DrawPatch' error if the
- insertion point isn't 0,0; STFGOD0 must be no larger
- than 31x31; etc.
-
- Please be sure to have a backup copy of the original DOOM WAD data.
-
-
- Some examples:
-
- Extract SKY1 graphic in GIF format:
-
- DMGRPAH SKY1 -e sky1.gif
-
-
- Store SKY1 graphic in a PWAD:
-
- DMGRAPH SKY1 -f graph.wad -s sky1.gif
-
-
-
-
- COMMENTS/SUGGESTIONS:
-
- Bill Neisius
- bill@solaria.hac.com
-